In the beginning...
We began as a single person development studio with little experience. Being psyched that we had the
opportunity to develop a game, we prototyped a simple pong clone, entitled Gnop! 2, the non-canon
sequel to Bungie's Gnop! (the real sequel to the game will be made when Ling-Ling's jar breaks). Seeing as with what we could do, we released the game to the YoYo Game's sandbox. It wasn't really a hit, but it gave
us the motivation to do bigger and ambitious projects.
opportunity to develop a game, we prototyped a simple pong clone, entitled Gnop! 2, the non-canon
sequel to Bungie's Gnop! (the real sequel to the game will be made when Ling-Ling's jar breaks). Seeing as with what we could do, we released the game to the YoYo Game's sandbox. It wasn't really a hit, but it gave
us the motivation to do bigger and ambitious projects.
Failed Projects
We had released a sequel to our version of Gnop!, and we called it Gnop! 3. Joining in on Gnop! 2, it was a total success, but we
knew in our right mind that we could do much better. We began planning a few games, with one being "The Vallahala War". This
project was planned to be a platformer, and use the Jumpcraft game engine. The project collapsed, as with a few more projects.
We even wanted to make a "Halo" game, entitled Halo: The Battle of Installation 04. We let our ambition get to us. It lead us to some scary places. We ultimately failed in the end, and with little hope, we didn't know what to do, thus beginning some very dark times. Recon-2 was a boring place...
knew in our right mind that we could do much better. We began planning a few games, with one being "The Vallahala War". This
project was planned to be a platformer, and use the Jumpcraft game engine. The project collapsed, as with a few more projects.
We even wanted to make a "Halo" game, entitled Halo: The Battle of Installation 04. We let our ambition get to us. It lead us to some scary places. We ultimately failed in the end, and with little hope, we didn't know what to do, thus beginning some very dark times. Recon-2 was a boring place...
Project: Brick-SMASHER
In many attempts on making a new game, Brick-SMASHER helped Recon-2 get a window on designing a new game. The game itself was developed under a week, but proved that game development can be fast and beautiful. The project used custom sprites all designed at Recon-2. It was distributed online, and was an actual
success. It can be found on the YoYo Games sandbox, as we as our own website.
success. It can be found on the YoYo Games sandbox, as we as our own website.
Purchasing GameMaker 8.0 Pro
Recon-2 Softworks wanted to expand making games, and with much consideration, bought GameMaker Pro. We began considering a new project, and thus began the development of Pathways Into Darkness 2.
Developing Pathways Into Darkness 2
Recon-2 Softworks has been developing Pathways Into Darkness 2 since January 2012. It is a first person shooter. It was originally set to be released in August 2012, but was delayed a year to meet the 20th anniversary of the original game.