You've probably been wondering where we've been. What we've been doing. You may have questions regarding Pathways Into Darkness 2. If the question is why wasn't it released in August of 2012 or October, there's a reason.

Pathways 2 wasn't ready. It still isn't ready. Actually, we've been working on the game nonstop since January of 2012. We're polishing the game. Making it the best it can be.

But wouldn't it be cool if it was released 20 years from the original?

We're slating the release of Pathways Into Darkness 2 for August 2013, 20 years after the release of the first game. In the meantime, we're going to make it the best it can be. Especially from a team of inexperienced developers. Well, a inexperienced developer.

I'm the only one working on Pathways 2. I'm trying my best. With that, I need support. I'd actually love to have a supporting group. I hardly have support on my Facebook page. Wished people would like it. I need all I can get. So when I get to the point where I click the 'build executable' button, know that I worked hard. When I release Pathways Into Darkness 2 onto 4shared, don't pressure me. It's really my first try on making a quality video game.

So that's that. Now to my next project.

I've been concepting ideas for a new game called Cipher. So far, I've drawn plenty of pieces of concept art and designed a main menu, just to give me a general feel on what the game may look like.

In truth, there is a lot of design being put into this game. It demands high quality art and design and features. The game is set in a unspecified amount of years into the future, where humanity is forced to colonize other worlds. There first step, a planet in the Gliese 581 system. They build 2 huge starships, called Daedalus and Icarus, and set out towards the planet. Along the way, many troubles occur, eventually to the point where they run into a entire alien fleet. You help protect both ships in any way possible, from space battles, to boarding ships, landing on asteriods, and eventually reaching humanity's goal: landing on another habitable planet.

We needed something to give us a challenge, but worthwhile. I slate to actually form a development team, from artists to coders to designers, to whatever. This idea for a game that has potential. It's a story that I need to tell in any way possible. It's going to take on a life of it's own. I'd actually like to see someone take my idea and develop a spin off using the name Cipher. But we'll get to that, one day.

If the game development takes off, and I see that the game will be completed, I will go as far as filming a live action trailer for Cipher. And I will most likely market the game, and charge for downloads, or ship the game on a disc. But i'm an indie developer: i'm not making any promises.

I will try posting more often. In the meantime, don't be afraid.

Pathways Into Darkness 2 is on its way.

And Cipher is coming...